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 Zaraki's Script

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Zaraki
Supreme General
Supreme General
Zaraki


Posts : 13
Join date : 2010-12-20
Age : 104

Zaraki's Script Empty
PostSubject: Zaraki's Script   Zaraki's Script I_icon_minitimeThu Jun 28, 2012 9:07 pm

Code:
#Persistent

Active_Weapon =
temp = 45
CurrentPixel = 0
Interface_Mode = true

;Define Cooldowns
    ; Lesser Magic
   LesserMagic_Blast_Cooldown = 0
   LesserMagic_Burden_Cooldown = 10000
   LesserMagic_EldritchSphere_Cooldown = 0
   LesserMagic_HealMount_Cooldown = 3000
   LesserMagic_HealSelf_Cooldown = 30000
   LesserMagic_HealthToMana_Cooldown = 6000
   LesserMagic_Launch_Cooldown = 21000
   LesserMagic_LayOnHands_Cooldown = 15000
   LesserMagic_MagicShield_Cooldown = 11000
   LesserMagic_MagicWard_Cooldown = 11000
   LesserMagic_ManaDrain_Cooldown = 7000
   LesserMagic_ManaMissile_Cooldown = 0
   LesserMagic_ManaToStamina_Cooldown = 6000
   LesserMagic_StaminaToHealth_Cooldown = 6000
    ; Greater Magic
   GreaterMagic_Beacon_Cooldown = 30000
   GreaterMagic_Begone_Cooldown = 21000
   GreaterMagic_Confusion_Cooldown = 61000
   GreaterMagic_FleshCurse_Cooldown = 5000
   GreaterMagic_Frailty_Cooldown = 2000
   GreaterMagic_HealOther_Cooldown = 4000
   GreaterMagic_InflictionShield_Cooldown = 10000
   GreaterMagic_InflictionWard_Cooldown = 3000
   GreaterMagic_Insight_Cooldown = 22000
   GreaterMagic_MissileFury_Cooldown = 10000
   GreaterMagic_Rend_Cooldown = 5000
   GreaterMagic_Shrapnel_Cooldown = 23000
   GreaterMagic_Telekinesis_Cooldown = 20000
   GreaterMagic_Unburden_Cooldown = 30000
   GreaterMagic_Venom_Cooldown = 12000
    ; Spell Chanting
   SpellChanting_Adept_Cooldown = 10000
   SpellChanting_BlessOther_Cooldown = 3000
   SpellChanting_Blessing_Cooldown = 10000
   SpellChanting_HealingChant_Cooldown = 0
   SpellChanting_HymnOfIntellect_Cooldown = 3000
   SpellChanting_HymnOfMight_Cooldown = 3000
   SpellChanting_HymnOfSkill_Cooldown = 3000
   SpellChanting_HymnOfSwiftness_Cooldown = 3000
   SpellChanting_HymnOfVigor_Cooldown = 3000
   SpellChanting_ManaBlast_Cooldown = 12000
   SpellChanting_MaxHealthBonus_Cooldown = 11000
   SpellChanting_MaxManaBonus_Cooldown = 11000
   SpellChanting_MaxStaminaBonus_Cooldown = 11000
   SpellChanting_Sacrifice_Cooldown = 3000
    ;  Witch Craft
   WitchCraft_Disease_Cooldown = 4000
   WitchCraft_Exhaust_Cooldown = 4000
   WitchCraft_InsectSwarm_Cooldown = 12000
   WitchCraft_ManaLeech_Cooldown = 20000
   WitchCraft_Needles_Cooldown = 14000
   WitchCraft_OminousDrain_Cooldown = 34000
   WitchCraft_Palsy_Cooldown = 4000
   WitchCraft_Pestilence_Cooldown = 4000
   WitchCraft_Sluggish_Cooldown = 4000
   WitchCraft_SpellCurse_Cooldown = 5000
   WitchCraft_Stupidity_Cooldown = 4000
   WitchCraft_TongueRot_Cooldown = 13000
   WitchCraft_WitchesBrew_Cooldown = 45000
    ; Air Magic
   AirMagic_Agility_Cooldown = 10000
   AirMagic_ArrowShield_Cooldown = 10000
   AirMagic_ArrowWard_Cooldown = 2000
   AirMagic_BallLightning_Cooldown = 0
   AirMagic_ComeHither_Cooldown = 30000
   AirMagic_ExplodingCharge_Cooldown = 10000
   AirMagic_GuidingWind_Cooldown = 2000
   AirMagic_LightningBolt_Cooldown = 10000
   AirMagic_LightningShield_Cooldown = 11000
   AirMagic_LightningStrike_Cooldown = 2500
   AirMagic_LightningWard_Cooldown = 2000
   AirMagic_LightningWeakness_Cooldown = 2000
   AirMagic_Stormblast_Cooldown = 60000
   AirMagic_Thunderstorm_Cooldown = 30000
   AirMagic_Tornado_Cooldown = 31000
    ; Earth Magic
   EarthMagic_AcidArrow_Cooldown = 0
   EarthMagic_AcidRain_Cooldown = 20000
   EarthMagic_AcidShield_Cooldown = 10000
   EarthMagic_AcidWard_Cooldown = 2000
   EarthMagic_Brawn_Cooldown = 10000
   EarthMagic_CorrosiveBlast_Cooldown = 4000
   EarthMagic_Disintegrate_Cooldown = 11000
   EarthMagic_Earthquake_Cooldown = 0
   EarthMagic_Impale_Cooldown = 6000
   EarthMagic_Ironskin_Cooldown = 2000
   EarthMagic_MeteorStrike_Cooldown = 40000
   EarthMagic_PungentMist_Cooldown = 16000
   EarthMagic_StaminaLeech_Cooldown = 20000
   EarthMagic_Stoneskin_Cooldown = 10000
   EarthMagic_Tarnish_Cooldown = 2000
    ; Fire Magic
   FireMagic_Dragonbreath_Cooldown = 15000
   FireMagic_Explosion_Cooldown = 12000
   FireMagic_FireShield_Cooldown = 10000
   FireMagic_FireWard_Cooldown = 3000
   FireMagic_Fireball_Cooldown = 3000
   FireMagic_Firebolt_Cooldown = 0
   FireMagic_Haste_Cooldown = 6000
   FireMagic_Impetus_Cooldown = 10000
   FireMagic_Inferno_Cooldown = 10000
   FireMagic_MagmaStorm_Cooldown = 6000
   FireMagic_RapidShot_Cooldown = 6000
   FireMagic_SmokeSignal_Cooldown = 21000
   FireMagic_Volcano_Cooldown = 30000
   FireMagic_WallOfFire_Cooldown = 20000
   FireMagic_WeakeningBlaze_Cooldown = 2000
    ; Water Magic
   WaterMagic_Blizzard_Cooldown = 10000
   WaterMagic_ClearThoughts_Cooldown = 10000
   WaterMagic_ColdShield_Cooldown = 10000
   WaterMagic_ColdWard_Cooldown = 3000
   WaterMagic_DelayedShot_Cooldown = 4000
   WaterMagic_Frostbite_Cooldown = 9000
   WaterMagic_Gills_Cooldown = 10000
   WaterMagic_IceStorm_Cooldown = 30000
   WaterMagic_Icicle_Cooldown = 0
   WaterMagic_Shards_Cooldown = 3000
   WaterMagic_Slow_Cooldown = 4000
   WaterMagic_ToxicRain_Cooldown = 20000
   WaterMagic_WaterBreathing_Cooldown = 3000
   WaterMagic_WeakeningChill_Cooldown = 3000
    ; Arcane Magic
   ArcaneMagic_FlamesOfVengeance_Cooldown = 30000
   ArcaneMagic_HastenSpells_Cooldown = 10000
   ArcaneMagic_HolyShield_Cooldown = 10000
   ArcaneMagic_HolyWard_Cooldown = 3000
   ArcaneMagic_HolyWeakness_Cooldown = 4000
   ArcaneMagic_LendMana_Cooldown = 2500
   ArcaneMagic_MysticShield_Cooldown = 10000
   ArcaneMagic_MysticWard_Cooldown = 2500
   ArcaneMagic_ReflectSpell_Cooldown = 60000
   ArcaneMagic_SacredMissile_Cooldown = 0
   ArcaneMagic_SpellImmunity_Cooldown = 10000
   ArcaneMagic_VirtuousWrath_Cooldown = 10000
   ArcaneMagic_WallOfForce_Cooldown = 30000
    ; Necromancy Magic
   NecromancyMagic_BludgeoningWeakness_Cooldown = 2000
   NecromancyMagic_CursedBolt_Cooldown = 0
   NecromancyMagic_DeathFog_Cooldown = 30000
   NecromancyMagic_Desecration_Cooldown = 2500
   NecromancyMagic_EvilEye_Cooldown = 2500
   NecromancyMagic_EyeRot_Cooldown = 27000
   NecromancyMagic_InfernalShield_Cooldown = 10000
   NecromancyMagic_InfernalWard_Cooldown = 2500
   NecromancyMagic_MentalWeakness_Cooldown = 2000
   NecromancyMagic_PiercingWeakness_Cooldown = 2000
   NecromancyMagic_SlashingWeakness_Cooldown = 2000
   NecromancyMagic_Undeath_Cooldown = 10000
   NecromancyMagic_UnholyCaress_Cooldown = 14000
   NecromancyMagic_UnholyFlames_Cooldown = 25000
   NecromancyMagic_VampiricTouch_Cooldown = 20000
    ; Melee
   Melee_Knife_Whirlwind = 0
    ; Archery
   
    ; Pots
   
;Define Hotkeys
    ; Lesser Magic
   LesserMagic_Blast_HotKey =
   LesserMagic_Burden_HotKey =
   LesserMagic_EldritchSphere_HotKey =
   LesserMagic_HealMount_HotKey =
   LesserMagic_HealSelf_HotKey = {RAlt Down}{RCtrl Down}{Numpad7}{RCtrl Up}{RAlt Up}
   LesserMagic_HealthToMana_HotKey =
   LesserMagic_Launch_HotKey =
   LesserMagic_LayOnHands_HotKey =
   LesserMagic_MagicShield_Hotkey =
   LesserMagic_MagicWard_Hotkey =
   LesserMagic_ManaDrain_HotKey =
   LesserMagic_ManaMissile_HotKey =
   LesserMagic_ManaToStamina_HotKey = {RAlt Down}{RCtrl Down}{Numpad5}{RCtrl Up}{RAlt Up}
   LesserMagic_StaminaToHealth_HotKey = {RCtrl Down}{RShift Down}{Numpad2}{RAlt Up}{RShift Up}
    ; Greater Magic
   GreaterMagic_Beacon_HotKey =
   GreaterMagic_Begone_HotKey =
   GreaterMagic_Confusion_HotKey = {F7}
   GreaterMagic_FleshCurse_HotKey =
   GreaterMagic_Frailty_HotKey =
   GreaterMagic_HealOther_HotKey = {F6}
   GreaterMagic_InflictionShield_HotKey = {LAlt Down}{RCtrl Down}{Numpad2}{RCtrl Up}{LAlt Up}
   GreaterMagic_InflictionWard_HotKey = {RAlt Down}{Numpad4}{RAlt Up}
   GreaterMagic_Insight_HotKey = {LAlt Down}{RCtrl Down}{Numpad6}{RCtrl Up}{LAlt Up}
   GreaterMagic_MissileFury_HotKey =
   GreaterMagic_Rend_HotKey =
   GreaterMagic_Shrapnel_HotKey =
   GreaterMagic_Telekinesis_HotKey =
   GreaterMagic_Unburden_HotKey =
   GreaterMagic_Venom_HotKey =
    ; Spell Chanting
   SpellChanting_Adept_HotKey =
   SpellChanting_BlessOther_HotKey =
   SpellChanting_Blessing_HotKey =
   SpellChanting_HealingChant_HotKey =
   SpellChanting_HymnOfIntellect_HotKey =
   SpellChanting_HymnOfMight_HotKey =
   SpellChanting_HymnOfSkill_HotKey =
   SpellChanting_HymnOfSwiftness_HotKey =
   SpellChanting_HymnOfVigor_HotKey =
   SpellChanting_ManaBlast_HotKey =
   SpellChanting_MaxHealthBonus_Hotkey =
   SpellChanting_MaxManaBonus_Hotkey =
   SpellChanting_MaxStaminaBonus_Hotkey =
   SpellChanting_Sacrifice_HotKey = {LAlt Down}{Numpad1}{LAlt Up}
    ;  Witch Craft
   WitchCraft_Disease_HotKey =
   WitchCraft_Exhaust_HotKey =
   WitchCraft_InsectSwarm_HotKey = {LAlt Down}{Numpad9}{LAlt Up}
   WitchCraft_ManaLeech_HotKey =
   WitchCraft_Needles_HotKey =
   WitchCraft_OminousDrain_HotKey =
   WitchCraft_Palsy_HotKey =
   WitchCraft_Pestilence_HotKey =
   WitchCraft_Sluggish_HotKey =
   WitchCraft_SpellCurse_HotKey =
   WitchCraft_Stupidity_HotKey =
   WitchCraft_TongueRot_HotKey = {RCtrl Down}{RShift Down}{Numpad6}{RShift Up}{RCtrl Up}
   WitchCraft_WitchesBrew_HotKey = {RAlt Down}{RCtrl Down}{Numpad3}{RCtrl Up}{RAlt Up}
    ; Air Magic
   AirMagic_Agility_HotKey = {LAlt Down}{Numpad8}{LAlt Up}
   AirMagic_ArrowShield_HotKey =
   AirMagic_ArrowWard_HotKey = {RAlt Down}{Numpad0}{RAlt Up}
   AirMagic_BallLightning_HotKey =
   AirMagic_ComeHither_HotKey = {-}
   AirMagic_ExplodingCharge_HotKey =
   AirMagic_GuidingWind_HotKey =
   AirMagic_LightningBolt_HotKey = {LAlt Down}{Numpad7}{LAlt Up}
   AirMagic_LightningShield_Hotkey =
   AirMagic_LightningStrike_HotKey = {LAlt Down}{RCtrl Down}{Numpad9}{RCtrl Up}{LAlt Up}
   AirMagic_LightningWard_HotKey =
   AirMagic_LightningWeakness_HotKey =
   AirMagic_Stormblast_HotKey =
   AirMagic_Thunderstorm_HotKey =
   AirMagic_Tornado_HotKey =
    ; Earth Magic
   EarthMagic_AcidArrow_HotKey =
   EarthMagic_AcidShield_HotKey =
   EarthMagic_AcidWard_HotKey =
   EarthMagic_Brawn_HotKey =
   EarthMagic_CorrosiveBlast_HotKey =
   EarthMagic_Disintegrate_Hotkey =
   EarthMagic_Earthquake_HotKey =
   EarthMagic_Impale_HotKey = {LAlt Down}{Numpad6}{LAlt Up}
   EarthMagic_Ironskin_HotKey =
   EarthMagic_MeteorStrike_HotKey =
   EarthMagic_PungentMist_HotKey = {RAlt Down}{Numpad9}{RAlt Up}
   EarthMagic_StaminaLeech_HotKey = {RAlt Down}{RCtrl Down}{RShift Down}{Numpad9}{RShift Up}{RCtrl Up}{RAlt Up}
   EarthMagic_Stoneskin_HotKey = {LAlt Down}{Numpad5}{LAlt Up}
   EarthMagic_Tarnish_HotKey =
    ; Fire Magic
   FireMagic_Dragonbreath_HotKey = {LAlt Down}{RCtrl Down}{Numpad1}{RCtrl Up}{LAlt Up}
   FireMagic_Explosion_HotKey =
   FireMagic_FireShield_HotKey =
   FireMagic_FireWard_HotKey =
   FireMagic_Fireball_HotKey = {RAlt Down}{Numpad8}{RAlt Up}
   FireMagic_Firebolt_HotKey =
   FireMagic_Haste_HotKey = {RAlt Down}{Numpad7}{RAlt Up}
   FireMagic_Impetus_HotKey = {LAlt Down}{Numpad0}{LAlt Up}
   FireMagic_Inferno_HotKey = {RCtrl Down}{Numpad1}{RCtrl Up}   
   FireMagic_MagmaStorm_HotKey = {RCtrl Down}{Numpad3}{RCtrl Up}
   FireMagic_RapidShot_HotKey = {RAlt Down}{Numpad6}{RAlt Up}
   FireMagic_SmokeSignal_HotKey =
   FireMagic_Volcano_HotKey = {RCtrl Down}{Numpad9}{RCtrl Up}
   FireMagic_WallOfFire_HotKey =
   FireMagic_WeakeningBlaze_HotKey =
    ; Water Magic
   WaterMagic_Blizzard_HotKey =
   WaterMagic_ClearThoughts_HotKey = {LAlt Down}{Numpad3}{LAlt Up}
   WaterMagic_ColdShield_HotKey =
   WaterMagic_ColdWard_HotKey =
   WaterMagic_DelayedShot_HotKey = {RAlt Down}{RCtrl Down}{Numpad2}{RCtrl Up}{RAlt Up}
   WaterMagic_Frostbite_HotKey = {LAlt Down}{RCtrl Down}{Numpad3}{RCtrl Up}{LAlt Up}
   WaterMagic_Gills_HotKey = {RCtrl Down}{RShift Down}{Numpad5}{RShift Up}{RCtrl Up}
   WaterMagic_IceStorm_HotKey = {Numpad8}
   WaterMagic_Icicle_HotKey =
   WaterMagic_Shards_HotKey =
   WaterMagic_Slow_HotKey = {RCtrl Down}{RShift Down}{Numpad7}{RShift Up}{RCtrl Up}
   WaterMagic_ToxicRain_HotKey = {RCtrl Down}{Numpad8}{RCtrl Up}
   WaterMagic_WaterBreathing_HotKey =
   WaterMagic_WeakeningChill_HotKey =
    ; Arcane Magic
   ArcaneMagic_FlamesOfVengeance_HotKey =
   ArcaneMagic_HastenSpells_HotKey = {LAlt Down}{Numpad2}{LAlt Up}
   ArcaneMagic_HolyShield_HotKey =
   ArcaneMagic_HolyWard_HotKey =
   ArcaneMagic_HolyWeakness_HotKey =
   ArcaneMagic_LendMana_HotKey =
   ArcaneMagic_MysticShield_HotKey =
   ArcaneMagic_MysticWard_HotKey =
   ArcaneMagic_ReflectSpell_HotKey = {LAlt Down}{Numpad4}{LAlt Up}
   ArcaneMagic_SacredMissile_HotKey =
   ArcaneMagic_SpellImmunity_HotKey =
   ArcaneMagic_VirtuousWrath_HotKey = {RCtrl Down}{Numpad6}{RCtrl Up}
   ArcaneMagic_WallOfForce_HotKey =
    ; Necromancy Magic
   NecromancyMagic_BludgeoningWeakness_HotKey =
   NecromancyMagic_CursedBolt_HotKey =
   NecromancyMagic_DeathFog_HotKey =
   NecromancyMagic_Desecration_HotKey =
   NecromancyMagic_EvilEye_HotKey =
   NecromancyMagic_EyeRot_HotKey = {Numpad5}
   NecromancyMagic_InfernalShield_HotKey = {LAlt Down}{RCtrl Down}{Numpad4}{RCtrl Up}{LAlt Up}
   NecromancyMagic_InfernalWard_HotKey =
   NecromancyMagic_MentalWeakness_HotKey =
   NecromancyMagic_PiercingWeakness_HotKey =
   NecromancyMagic_SlashingWeakness_HotKey =
   NecromancyMagic_Undeath_HotKey =
   NecromancyMagic_UnholyCaress_HotKey = {RCtrl Down}{Numpad4}{RCtrl Up}
   NecromancyMagic_UnholyFlames_HotKey = {RCtrl Down}{Numpad2}{RCtrl Up}
   NecromancyMagic_VampiricTouch_HotKey = {RCtrl Down}{RShift Down}{Numpad1}{RShift Up}{RCtrl Up}
    ; Melee
   Melee_Greataxe_Whirlwind_HotKey = {F9}
   Melee_Greatsword_Whirlwind_HotKey = {F3}
   Melee_Knife_Whirlwind_HotKey = {F7}
   Melee_Polearm_Whirlwind_HotKey =
   Melee_Greatsword_DisablingBlow_HotKey =
         
   
    ; Archery
   Archery_DisablingShot_HotKey = {RShift Down}{Numpad8}{RShift Up}
   
;Define Availability
    ; Lesser Magic
   LesserMagic_Blast_Availability = 0
   LesserMagic_Burden_Availability = 0
   LesserMagic_EldritchSphere_Availability = 0
   LesserMagic_HealMount_Availability = 0
   LesserMagic_HealSelf_Availability = 0
   LesserMagic_HealthToMana_Availability = 0
   LesserMagic_Launch_Availability = 0
   LesserMagic_LayOnHands_Availability = 0
   LesserMagic_MagicShield_Availability = 0
   LesserMagic_MagicWard_Availability = 0
   LesserMagic_ManaDrain_Availability = 0
   LesserMagic_ManaMissile_Availability = 0
   LesserMagic_ManaToStamina_Availability = 0
   LesserMagic_StaminaToHealth_Availability = 0
    ; Greater Magic
   GreaterMagic_Beacon_Availability = 0
   GreaterMagic_Begone_Availability = 0
   GreaterMagic_Confusion_Availability = 0
   GreaterMagic_FleshCurse_Availability = 0
   GreaterMagic_Frailty_Availability = 0
   GreaterMagic_HealOther_Availability = 0
   GreaterMagic_InflictionShield_Availability = 0
   GreaterMagic_InflictionWard_Availability = 0
   GreaterMagic_Insight_Availability = 0
   GreaterMagic_MissileFury_Availability = 0
   GreaterMagic_Rend_Availability = 0
   GreaterMagic_Shrapnel_Availability = 0
   GreaterMagic_Telekinesis_Availability = 0
   GreaterMagic_Unburden_Availability = 0
   GreaterMagic_Venom_Availability = 0
    ; Spell Chanting
   SpellChanting_Adept_Availability = 0
   SpellChanting_BlessOther_Availability = 0
   SpellChanting_Blessing_Availability = 0
   SpellChanting_HealingChant_Availability = 0
   SpellChanting_HymnOfIntellect_Availability = 0
   SpellChanting_HymnOfMight_Availability = 0
   SpellChanting_HymnOfSkill_Availability = 0
   SpellChanting_HymnOfSwiftness_Availability = 0
   SpellChanting_HymnOfVigor_Availability = 0
   SpellChanting_ManaBlast_Availability = 0
   SpellChanting_MaxHealthBonus_Availability = 0
   SpellChanting_MaxManaBonus_Availability = 0
   SpellChanting_MaxStaminaBonus_Availability = 0
   SpellChanting_Sacrifice_Availability = 0
    ;  Witch Craft
   WitchCraft_Disease_Availability = 0
   WitchCraft_Exhaust_Availability = 0
   WitchCraft_InsectSwarm_Availability = 0
   WitchCraft_ManaLeech_Availability = 0
   WitchCraft_Needles_Availability = 0
   WitchCraft_OminousDrain_Availability = 0
   WitchCraft_Palsy_Availability = 0
   WitchCraft_Pestilence_Availability = 0
   WitchCraft_Sluggish_Availability = 0
   WitchCraft_SpellCurse_Availability = 0
   WitchCraft_Stupidity_Availability = 0
   WitchCraft_TongueRot_Availability = 0
   WitchCraft_WitchesBrew_Availability = 0
    ; Air Magic
   AirMagic_Agility_Availability = 0
   AirMagic_ArrowShield_Availability = 0
   AirMagic_ArrowWard_Availability = 0
   AirMagic_BallLightning_Availability = 0
   AirMagic_ComeHither_Availability = 0
   AirMagic_ExplodingCharge_Availability = 0
   AirMagic_GuidingWind_Availability = 0
   AirMagic_LightningBolt_Availability = 0
   AirMagic_LightningShield_Availability = 0
   AirMagic_LightningStrike_Availability = 0
   AirMagic_LightningWard_Availability = 0
   AirMagic_LightningWeakness_Availability = 0
   AirMagic_Stormblast_Availability = 0
   AirMagic_Thunderstorm_Availability = 0
   AirMagic_Tornado_Availability = 0
    ; Earth Magic
   EarthMagic_AcidArrow_Availability = 0
   EarthMagic_AcidRain_Availability = 0
   EarthMagic_AcidShield_Availability = 0
   EarthMagic_AcidWard_Availability = 0
   EarthMagic_Brawn_Availability = 0
   EarthMagic_CorrosiveBlast_Availability = 0
   EarthMagic_Disintegrate_Availability = 0
   EarthMagic_Earthquake_Availability = 0
   EarthMagic_Impale_Availability = 0
   EarthMagic_Ironskin_Availability = 0
   EarthMagic_MeteorStrike_Availability = 0
   EarthMagic_PungentMist_Availability = 0
   EarthMagic_StaminaLeech_Availability = 0
   EarthMagic_Stoneskin_Availability = 0
   EarthMagic_Tarnish_Availability = 0
    ; Fire Magic
   FireMagic_Dragonbreath_Availability = 0
   FireMagic_Explosion_Availability = 0
   FireMagic_FireShield_Availability = 0
   FireMagic_FireWard_Availability = 0
   FireMagic_Fireball_Availability = 0
   FireMagic_Firebolt_Availability = 0
   FireMagic_Haste_Availability = 0
   FireMagic_Impetus_Availability = 0
   FireMagic_Inferno_Availability = 0
   FireMagic_MagmaStorm_Availability = 0
   FireMagic_RapidShot_Availability = 0
   FireMagic_SmokeSignal_Availability = 0
   FireMagic_Volcano_Availability = 0
   FireMagic_WallOfFire_Availability = 0
   FireMagic_WeakeningBlaze_Availability = 0
    ; Water Magic
   WaterMagic_Blizzard_Availability = 0
   WaterMagic_ClearThoughts_Availability = 0
   WaterMagic_ColdShield_Availability = 0
   WaterMagic_ColdWard_Availability = 0
   WaterMagic_DelayedShot_Availability = 0
   WaterMagic_Frostbite_Availability = 0
   WaterMagic_Gills_Availability = 0
   WaterMagic_IceStorm_Availability = 0
   WaterMagic_Icicle_Availability = 0
   WaterMagic_Shards_Availability = 0
   WaterMagic_Slow_Availability = 0
   WaterMagic_ToxicRain_Availability = 0
   WaterMagic_WaterBreathing_Availability = 0
   WaterMagic_WeakeningChill_Availability = 0
    ; Arcane Magic
   ArcaneMagic_FlamesOfVengeance_Availability = 0
   ArcaneMagic_HastenSpells_Availability = 0
   ArcaneMagic_HolyShield_Availability = 0
   ArcaneMagic_HolyWard_Availability = 0
   ArcaneMagic_HolyWeakness_Availability = 0
   ArcaneMagic_LendMana_Availability = 0
   ArcaneMagic_MysticShield_Availability = 0
   ArcaneMagic_MysticWard_Availability = 0
   ArcaneMagic_ReflectSpell_Availability = 0
   ArcaneMagic_SacredMissile_Availability = 0
   ArcaneMagic_SpellImmunity_Availability = 0
   ArcaneMagic_VirtuousWrath_Availability = 0
   ArcaneMagic_WallOfForce_Availability = 0
    ; Necromancy Magic
   NecromancyMagic_BludgeoningWeakness_Availability = 0
   NecromancyMagic_CursedBolt_Availability = 0
   NecromancyMagic_DeathFog_Availability = 0
   NecromancyMagic_Desecration_Availability = 0
   NecromancyMagic_EvilEye_Availability = 0
   NecromancyMagic_EyeRot_Availability = 0
   NecromancyMagic_InfernalShield_Availability = 0
   NecromancyMagic_InfernalWard_Availability = 0
   NecromancyMagic_MentalWeakness_Availability = 0
   NecromancyMagic_PiercingWeakness_Availability = 0
   NecromancyMagic_SlashingWeakness_Availability = 0
   NecromancyMagic_Undeath_Availability = 0
   NecromancyMagic_UnholyCaress_Availability = 0
   NecromancyMagic_UnholyFlames_Availability = 0
   NecromancyMagic_VampiricTouch_Availability = 0
; Shared Cooldowns
    ; Rays
   EarthMagic_Impale_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   EarthMagic_Impale_SharedCooldownType := "Ray"
   EarthMagic_PungentMist_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   EarthMagic_PungentMist_SharedCooldownType := "Ray"   
   Witchcraft_InsectSwarm_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   Witchcraft_InsectSwarm_SharedCooldownType := "Ray"
   NecromancyMagic_UnholyCaress_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   NecromancyMagic_UnholyCaress_SharedCooldownType := "Ray"
   FireMagic_Dragonbreath_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   FireMagic_Dragonbreath_SharedCooldownType := "Ray"
   WaterMagic_Frostbite_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   WaterMagic_Frostbite_SharedCooldownType := "Ray"
   AirMagic_LightningBolt_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt"
   AirMagic_LightningBolt_SharedCooldownType := "Ray"
   
   
    ; TAOEs
   WaterMagic_IceStorm_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   WaterMagic_IceStorm_SharedCooldownType := "Half of Current"
   NecromancyMagic_DeathFog_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   NecromancyMagic_DeathFog_SharedCooldownType := "Half of Current"
   ArcaneMagic_FlamesOfVengeance_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   ArcaneMagic_FlamesOfVengeance_SharedCooldownType := "Half of Current"
   FireMagic_WallOfFire_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   FireMagic_WallOfFire_SharedCooldownType := "Half of Current"
   FireMagic_Volcano_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   FireMagic_Volcano_SharedCooldownType := "Half of Current"
   EarthMagic_AcidRain_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   EarthMagic_AcidRain_SharedCooldownType := "Half of Current"
   AirMagic_Thunderstorm_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   AirMagic_Thunderstorm_SharedCooldownType := "Half of Current"
   WaterMagic_ToxicRain_SharedCooldown := "WaterMagic_IceStorm,NecromancyMagic_DeathFog,ArcaneMagic_FlamesOfVengeance,FireMagic_WallOfFire,FireMagic_Volcano,EarthMagic_AcidRain,AirMagic_Thunderstorm,WaterMagic_ToxicRain"
   WaterMagic_ToxicRain_SharedCooldownType := "Half of Current"
   
   
    ; Nukes
   AirMagic_ExplodingCharge_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   AirMagic_ExplodingCharge_SharedCooldownType := "Half of Current"
   ArcaneMagic_VirtuousWrath_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   ArcaneMagic_VirtuousWrath_SharedCooldownType := "Half of Current"
   EarthMagic_Disintegrate_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   EarthMagic_Disintegrate_SharedCooldownType := "Half of Current"
   EarthMagic_MeteorStrike_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   EarthMagic_MeteorStrike_SharedCooldownType := "Half of Current"
   FireMagic_Inferno_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   FireMagic_Inferno_SharedCooldownType := "Half of Current"
   NecromancyMagic_UnholyFlames_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   NecromancyMagic_UnholyFlames_SharedCooldownType := "Half of Current"
   WaterMagic_Blizzard_SharedCooldown := "AirMagic_ExplodingCharge,ArcaneMagic_VirtuousWrath,EarthMagic_Disintegrate,EarthMagic_MeteorStrike,FireMagic_Inferno,NecromancyMagic_UnholyFlames,WaterMagic_Blizzard"
   WaterMagic_Blizzard_SharedCooldownType := "Half of Current"
   
    ; Rays
   Ray_List := "EarthMagic_Impale,NecromancyMagic_UnholyCaress,WitchCraft_InsectSwarm,AirMagic_LightningBolt,WaterMagic_Frostbite,FireMagic_Dragonbreath"


;Define Cycles
    R90_Nuke_Cycle := "FireMagic_Inferno,FireMagic_MagmaStorm,NecromancyMagic_UnholyFlames"
    Nuke_Cycle := "FireMagic_Fireball"   
    TAOE_Nuke_Cycle := "WaterMagic_ToxicRain"
    Blind_Cycle := "EarthMagic_PungentMist,NecromancyMagic_EyeRot,GreaterMagic_Confusion,WaterMagic_IceStorm"
    HealOther_Cycle := "SpellChanting_Sacrifice,GreaterMagic_HealOther"
   
    Heal_Cycle := "LesserMagic_StaminaToHealth,Witchcraft_WitchesBrew,LesserMagic_HealSelf"
    Stamina_Cycle := "LesserMagic_ManaToStamina"
    Mana_Cycle := "LesserMagic_HealthToMana,WitchCraft_ManaLeech"   
   
    Ray_Cycle := "EarthMagic_Impale,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WitchCraft_InsectSwarm,AirMagic_LightningBolt,WaterMagic_Frostbite"
   
    WhirlwindBurst := "Melee_Greatsword_Whirlwind,Archery_DisablingShot"

    BuffOther_Cycle := "GreaterMagic_InflictionWard"
    BuffSelf_Cycle := "SpellChanting_Adept,GreaterMagic_Unburden,SpellChanting_MaxHealthBonus,GreaterMagic_InflictionShield,GreaterMagic_Insight"
   
Return

#IfWinActive, Darkfall Online
~Numpad1::
    if(A_Cursor = "Unknown") {   
   Active_Weapon = Melee
   Active_Action := ""
   Current_Cycle := ""
    }
return
~Numpad2::
    if(A_Cursor = "Unknown") {   
   Active_Weapon = Staff
   Active_Action := ""
   Current_Cycle := ""
    }
return
~Numpad3::
    if(A_Cursor = "Unknown") {   
   Active_Weapon = Melee
   Active_Action := ""
   Current_Cycle := ""
    }
return
~Numpad4::
    if(A_Cursor = "Unknown") {   
   Active_Weapon = Melee
   Active_Action := ""
   Current_Cycle := ""
    }
return
~p::
   reload
return

~r::
    if(A_Cursor = "Unknown") {
   Cycle(R90_Nuke_Cycle, "Cooldown", "Continue", "Click")   
    }   
return

~e::
    if(A_Cursor = "Unknown") {
   Cycle(Nuke_Cycle, "Cooldown", "Continue", "Click")   
    }   
return

~q::
    if(A_Cursor = "Unknown") {   
   Cycle(Ray_Cycle, "Cooldown", "Continue", "Click")
   
    }
return
~i::
    if(A_Cursor = "Unknown") {   
   Cycle(HealOther_Cycle, "Cooldown", "Continue", "Click")
   
    }

~+g::
    if(A_Cursor = "Unknown") {   
   Active_Weapon = Tool
   Active_Action := ""
   Current_Cycle := ""
    }
return

~Tab::
    if(A_Cursor = "Unknown") {   
   Cycle(Heal_Cycle, "Cooldown", "Continue", "Click")
    }
return

~2::
    Active_Action := ""
    Current_Cycle := ""
return
~3::
    Active_Action := ""
    Current_Cycle := ""
return
~4::
    Active_Action := ""
    Current_Cycle := ""
return
~5::
    Active_Action := ""
    Current_Cycle := ""
return
~6::
    Active_Action := ""
    Current_Cycle := ""
return
~7::
    Active_Action := ""
    Current_Cycle := ""
return
~8::
    Active_Action := ""
    Current_Cycle := ""
return
~9::
    Active_Action := ""
    Current_Cycle := ""
return
~0::
    Active_Action := ""
    Current_Cycle := ""
return
~u::
    Active_Action := ""
    Current_Cycle := ""
return
~-::
    Active_Action := ""
    Current_Cycle := ""
return

~y::
    if(A_Cursor = "Unknown") {   
   Cycle(TAOE_Nuke_Cycle, "Cooldown", "Continue", "Click")
    }
return

~CapsLock::
    if(A_Cursor = "Unknown") {   
   Cycle(Stamina_Cycle, "Cooldown", "Continue", "Click")
    }
return


~`::
    if(A_Cursor = "Unknown") {   
   Cycle(Blind_Cycle, "Cooldown", "Continue", "Click")
    }
return

~RButton::
    if(A_Cursor = "Unknown") { 
   Cycle(WhirlwindBurst, "Burst", "Nothing", "Press")
    }
return

~n::
    if(A_Cursor = "Unknown") {   
   Cycle(BuffSelf_Cycle, "Cycle", "Continue", "Press")
    }
return

~l::
    if(A_Cursor = "Unknown") {   
   Cycle(BuffOther_Cycle, "Cycle", "Continue", "Press")
    }
return

~j::
    if(A_Cursor = "Unknown") {
        SetTimer, PositionAlert, -60000
    }
return

PositionAlert:
    SoundBeep,650, 650
return

; Last Action Taker

~LButton Up::   
    if(A_Cursor = "Unknown") {
   StartActionAvailableThread(Active_Action)
   if(Current_After_Action = "Continue") {
       Cycle(Current_Cycle, Current_Cycle_Type, Current_After_Action, "Click")
   }
    }
return

~+0::
    Active_Weapon = Melee
    Active_Action := ""
    Current_Cycle := ""
return

~::
    if(A_Cursor = "Unknown") {
   Active_Action := ""
   Active_Weapon = Melee
   Current_Cycle := ""
   Send o
   Sleep, 500
   Send i
    }
return

StartActionAvailableThread(Action) {   
    ActiveCooldown := % %Action%_Cooldown
    AvailabilityString = _Availability
    ActiveAvailabilityString = %Action%%AvailabilityString%
    Temp := % %Action%_Cooldown
    Temp += %A_TickCount%

    %ActiveAvailabilityString% = %Temp%

    if(%Action%_SharedCooldown) {
   ; This spell has a shared cooldown so adjust all of those spells with their new availability
   CooldownType = % %Action%_SharedCooldownType   
   StringSplit, SharedCooldownArray, %Action%_SharedCooldown, `,
   Loop, %SharedCooldownArray0% {
       CooldownItem := SharedCooldownArray%a_index%
       if(CooldownType = "Ray") {
      if(CooldownItem <> Action) {
          ActiveAvailabilityString = %CooldownItem%%AvailabilityString%
          if(%ActiveAvailabilityString% < 1000 + %A_TickCount%) {
         %ActiveAvailabilityString% = 1000 + %A_TickCount%
          }
      }
       } else if(CooldownType := "Half of Current") {
      if(CooldownItem <> Action) {
          Temp = % %Action%_Cooldown / 2
          Temp += %A_TickCount%
          ActiveAvailabilityString = %CooldownItem%%AvailabilityString%
          if(%ActiveAvailabilityString% < Temp) {
         %ActiveAvailabilityString% = %Temp%
          }
      }
       }
   }
    }
}

Cycle(CycleList, CycleType, AfterAction, ActivationType) {

    global Active_Action
    global Current_Cycle
    global Current_After_Action = AfterAction   
   
    if(CycleList = Current_Cycle) {
   ActivationType = Press
    }
    Current_Cycle = %CycleList%
    global Current_Cycle_Type = CycleType
    RestartAtStartWhenNeeded =    
   
    ; Split Cycle Values   
    StringSplit, CycleListArray, CycleList, `,
   
    ; Find the first active cycle value
    Loop, %CycleListArray0% {
   CycleItem := CycleListArray%a_index%   
   if(CycleType = "Cooldown") and (ActivationType = "Click") {             
       CycleItem_Availability := % %CycleItem%_Availability       
       if(CycleItem_Availability <= A_TickCount) {      
      global Active_Action := CycleItem
      if(CycleItem = "Staff") {
          Send e
          ;Sleep 250         
      } else if(CycleItem = "Unsheathe") {
          Send l
          ;Sleep 250
      } else {
          CycleItem_HotKey := % %CycleItem%_HotKey
          Send  %CycleItem_HotKey%
      }
      break
       }
   } else if(CycleType = "Burst") {
       global Active_Action =
      
       CycleItem_HotKey := % %CycleItem%_HotKey
       Send  %CycleItem_HotKey%
   } else if(CycleType = "Cycle") or (ActivationType = "Press") {      
       RestartAtStartWhenNeeded := "true"
       FoundNext =
       if(!FirstItem) {
      FirstItem := CycleItem
       }
       if(NextOne = "true") {
      FoundNext = true
      global Active_Action := CycleItem
      CycleItem_HotKey := % %CycleItem%_HotKey
      if(CycleItem = "Staff") {
          Send e
          ;Sleep 250         
      } else if(CycleItem = "Unsheathe") {
          Send l
          ;Sleep 250
      } else {
          Send  %CycleItem_HotKey%
      }
      break
       }      
       if(Active_Action = CycleItem) {
      NextOne = true            
       } else {
      NextOne = false
       }
   }
    }
    if(RestartAtStartWhenNeeded = "true") and (!FoundNext)  {
   NextOne = false
   global Active_Action := FirstItem
   FirstItem_HotKey := % %FirstItem%_HotKey
   Send %FirstItem_HotKey%
   FirstItem := ""
    }
    Sleep, 50   
    send {RControl Up}
    send {RShift Up}
    send {RAlt Up}   
    return
   
}

~LButton::
    if(A_Cursor = "Unknown") {
   while ( GetKeyState("LButton","P") = 1 ) {   
       if(InStr(Ray_List, Active_Action) > 0 and Active_Action != "") {
      PixelGetColor, color, 932, 574
      ToolTip, %Active_Action%, 0, 0
      SetTimer, RemoveToolTip, 5000
      if(color = 0x2727c6 and A_Cursor = "Unknown") {
          Send, {LButton Up}
          StartActionAvailableThread(Active_Action)         
          Sleep 1200
          if(GetKeyState("LButton","P") = 1) {
         if(Current_After_Action = "Continue") {
                  Cycle(Current_Cycle, Current_Cycle_Type, Current_After_Action, "Click")
         }
         Sleep 100
         Send, {LButton Down}
          }
      }
       }   
   }
    }
   
       
return

RemoveToolTip:
    SetTimer, RemoveToolTip, Off
    ToolTip
return

toggle = 0

~\::
WinGetClass, classVar,A
if classvar = SFMainWindow
{
if toggle := !toggle
Send, {F8 down}
else
Send, {F8 Up}
}
return

~Esc::
WinGetClass, classVar,A
if classvar = SFMainWindow
{
If toggle = 1
{
Keywait, `Esc`
Send, {F8 down}
}
else
toggle = 0
}
return

~Enter::
If toggle = 1
{
WinGetClass, classVar,A
if classvar = SFMainWindow
{
Keywait, Enter
Send, {F8 down}
}
else
toggle = 0
}
return 
; This is a sword and board macro.  Just presses capslock and pulls out a sword and shield.
; Sword must be set to RCTRL Numpad 7
; Board must be set to RCTRL Numpad 8.

*+f::
WinGetClass, classVar,A
if classvar = SFMainWindow
{
  Send, {F4}
  Sleep, 650
  Send, {F5}
} else {
  GetKeyState, state, CapsLock, T ;  D if CapsLock is ON or U otherwise.
  if state = D
  SetCapsLockState, off
  else
  SetCapsLockState, on
}
return

;Mount Swing Lean Left
WheelDown::
#ifwinactive Darkfall Online
send {[}
sleep 200
Click left
return
;Mount Swing Lean Right
WheelUp::
#ifwinactive Darkfall Online
send {]}
sleep 200
Click left
return


Last edited by Zaraki on Tue Aug 14, 2012 12:30 am; edited 1 time in total
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WiseWeasel
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WiseWeasel


Posts : 4
Join date : 2011-01-14
Location : Santa Cruz, CA

Zaraki's Script Empty
PostSubject: Re: Zaraki's Script   Zaraki's Script I_icon_minitimeWed Jul 25, 2012 1:47 pm

Whoa, this is the most well-organized script ever. Makes my hodgepodge of functions look like amateur hour. Definitely need to work on integrating these ideas.
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