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| | Ray script | |
| | Author | Message |
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flaming Officer
Posts : 1 Join date : 2011-01-21
| Subject: Ray script Sat Aug 11, 2012 2:25 pm | |
| ;////////////////////////////////////////////////// ;//Ray Variables/////////////////////////////////// ;//////////////////////////////////////////////////
GlobalReady = True
UnholyReady = True ImpaleReady = True DragonReady = True InsectReady = True FrostReady = True LightningReady = True PotReady = True
;////////////////////////////////////////////////// ;//Ray Timers////////////////////////////////////// ;//////////////////////////////////////////////////
GlobalTimer := -1250 SleepTimer :=25
UnholyTimer := -14000 ImpaleTimer := -6500 DragonTimer := -14000 InsectTimer := -13100 LightningTimer := -9000 FrostTimer := -9000
;////////////////////////////////////////////////// ;//Ray Ready/////////////////////////////////////// ;//////////////////////////////////////////////////
Global: { GlobalReady = True Return } Impale: { ImpaleReady = True Return } Dragon: { DragonReady = True Return } Frost: { FrostReady = True Return } Lightning: { LightningReady = True Return } Unholy: { UnholyReady = True Return } Insect: { InsectReady = True Return }
;////////////////////////////////////////////////// ;//Ray Macro/////////////////////////////////////// ;//////////////////////////////////////////////////
~E:: { If GlobalReady = True { ;;;;;;;;;1st Priority;;;;;;;;; If ImpaleReady = True { ImpaleReady = False GlobalReady = False SetTimer, Impale, %ImpaleTimer% SetTimer, Global, %GlobalTimer% Send o ;Impale hotkey Sleep, %SleepTimer% Click Return } ;;;;;;;;;2nd Priority;;;;;;;;; If UnholyReady = True { UnholyReady = False GlobalReady = False SetTimer, Unholy, %UnholyTimer% SetTimer, Global, %GlobalTimer% Send p ;Unholy hotkey Sleep, %SleepTimer% Click Return } ;;;;;;;;;3rd Priority;;;;;;;;;;; If DragonReady = True { DragonReady = False GlobalReady = False SetTimer, Dragon, %DragonTimer% SetTimer, Global, %GlobalTimer% Send l ;Dragon hotkey Sleep, %SleepTimer% Click Return } ;;;;;;;;;4th Priority;;;;;;;;; If FrostReady = True { FrostReady = False GlobalReady = False SetTimer, Frost, %FrostTimer% SetTimer, Global, %GlobalTimer% Send ' ;Frost hotkey Sleep, %SleepTimer% Click Return } ;;;;;;;;;5th Priority;;;;;;;;; If InsectReady = True { InsectReady = False GlobalReady = False SetTimer, Insect, %InsectTimer% SetTimer, Global, %GlobalTimer% Send {;} ;Insect hotkey Sleep, %SleepTimer% Click Return } Return } Return } ;;;;;;;;;6th Priority;;;;;;;;; If LightningReady = True { LightningReady = False GlobalReady = False SetTimer, Lightning, %LightningTimer% SetTimer, Global, %GlobalTimer% Send i ;Lightning hotkey Sleep, %SleepTimer% Click Return } | |
| | | Zaraki Supreme General
Posts : 13 Join date : 2010-12-20 Age : 104
| Subject: Re: Ray script Sat Aug 11, 2012 2:51 pm | |
| ;Define Cooldowns ; Witch Craft WitchCraft_InsectSwarm_Cooldown = 12000 ; Air Magic AirMagic_LightningBolt_Cooldown = 10000 ; Earth Magic EarthMagic_Impale_Cooldown = 6000 ; Fire Magic FireMagic_Dragonbreath_Cooldown = 15000 ; Water Magic WaterMagic_Frostbite_Cooldown = 9000 ; Necromancy Magic NecromancyMagic_UnholyCaress_Cooldown = 14000
;Define Hotkeys ; Witch Craft WitchCraft_InsectSwarm_HotKey = {LAlt Down}{Numpad9}{LAlt Up} ; Air Magic AirMagic_LightningBolt_HotKey = {LAlt Down}{Numpad7}{LAlt Up} ; Earth Magic EarthMagic_Impale_HotKey = {LAlt Down}{Numpad6}{LAlt Up} ; Fire Magic FireMagic_Dragonbreath_HotKey = {LAlt Down}{RCtrl Down}{Numpad1}{RCtrl Up}{LAlt Up} ; Water Magic WaterMagic_Frostbite_HotKey = {LAlt Down}{RCtrl Down}{Numpad3}{RCtrl Up}{LAlt Up} ; Necromancy Magic NecromancyMagic_UnholyCaress_HotKey = ;Define Availability ; Witch Craft WitchCraft_InsectSwarm_Availability = 0 ; Air Magic AirMagic_LightningBolt_Availability = 0 ; Earth Magic EarthMagic_Impale_Availability = 0 ; Fire Magic FireMagic_Dragonbreath_Availability = 0 ; Water Magic WaterMagic_Frostbite_Availability = 0 ; Necromancy Magic
NecromancyMagic_UnholyCaress_Availability = 0 ; Shared Cooldowns ; Rays EarthMagic_Impale_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" EarthMagic_Impale_SharedCooldownType := "Ray" EarthMagic_PungentMist_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" EarthMagic_PungentMist_SharedCooldownType := "Ray" Witchcraft_InsectSwarm_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" Witchcraft_InsectSwarm_SharedCooldownType := "Ray" NecromancyMagic_UnholyCaress_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" NecromancyMagic_UnholyCaress_SharedCooldownType := "Ray" FireMagic_Dragonbreath_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" FireMagic_Dragonbreath_SharedCooldownType := "Ray" WaterMagic_Frostbite_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" WaterMagic_Frostbite_SharedCooldownType := "Ray" AirMagic_LightningBolt_SharedCooldown := "EarthMagic_Impale,EarthMagic_PungentMist,WitchCraft_InsectSwarm,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WaterMagic_Frostbite,AirMagic_LightningBolt" AirMagic_LightningBolt_SharedCooldownType := "Ray"
; Rays Ray_List := "EarthMagic_Impale,NecromancyMagic_UnholyCaress,WitchCraft_InsectSwarm,AirMagic_LightningBolt,WaterMagic_Frostbite,FireMagic_Dragonbreath"
;Define Cycles Ray_Cycle := "EarthMagic_Impale,NecromancyMagic_UnholyCaress,FireMagic_Dragonbreath,WitchCraft_InsectSwarm,AirMagic_LightningBolt,WaterMagic_Frostbite" Return
~e:: if(A_Cursor = "Unknown") { Cycle(Ray_Cycle, "Cooldown", "Continue", "Click") }
return
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